These numbers might not match up with the default settings, keep that in mind. After that, set the amount of columns and rows to the amount you used when rendering the images. Luckily my script helps with that! Open up the script again and in the renaming section of the script, point to the folder containing the images. You need to rename these images for object2VR to recognize the column/row structure. When the images have been rendered, they have consecutive filenames. The script creates a standard camera, but you can easily attach another type of camera to it and render from the other camera. You can also use any other renderengine you want. It doesn’t matter, as long as you render the correct framerange. You can render any way you like: locally, with backburner or another render-manager. Only the animated rig with camera has been created. Rendering is not controlled by the script. When rendering, make sure you render exactly these frames, not less and not more. Let’s assume you have 16 columns and 8 rows. The amount of frames is determined by the amount of columns and rows. The script adjusts the active framerange after creating a camera. I’m using these two engines Overview of the rig creation part of the script Rendering and frames It’s easiest if you just create the rig and then adjust the radius, columns and rows values. The amount of animated frames is determined by the columns and rows. If the object is small, you can use a small radius. If you have a large object, you need a large radius. You can easily attach a different camera to the rig if you’re using a specific render engine. The rig is animated and the camera is attached to it. In fact it’s a single camera which is connected to a small rig. First you need to create the spherical camera. I’m using a pair of engines in this tutorial. export a flash, html5 of quicktime output for use on a websiteĬheck out the video of this Object2VR tutorial Walkthroughįirst, open a 3D model in 3ds Max.input the renders and make sure they line up.My script helps with step 2 and 4: create the renders and manage them to line up nicely. In general there are five steps when creating a rotator with 3ds Max and Object2VR. Windows 2000/ XP/ Vista/ 7/ 8/ 8.Drag the mouse to rotate the model Overview.Supports WordPress, Joomla, or Drupal site.Crop, mask, adjust levels and fix objects.Trigger the camera as the turntable rotates.Multiple levels of resolution with control.Support for both HTML5 and Flash outputs.Animations, sound effects and custom buttons.Switch between the image sets and options.Supports JPEG, PNG, TIFF, PSD, QuickTime VR.Single-row, multi-row and multi-state movies.Turn the static movies & shows into dynamic.Display custom tooltip whenever hover cursor.Hotspot and informative tips on every image.Moreover, it also supports advanced image options that enables you to hotspot on every image of your movie, add informative tips and informations in your movies. It supports all common image formats, including JPEG, PNG, TIFF, PSD, QuickTime VR files, and more. Object2VR Full Version helps you create interactive movies from images, easily change scenes and images, and add controllers and zoom options. In order to get the best videos, it requires a lot of images taken from various angles, positions and sides. You can load the images from the camera, use the image-processing tools to make them perfect, and finally output the movie. It allows you to create and control your movie from start to finish. Object2VR is an intuitive and easy to use application that allows you to create interactive movies from images for playback on any devices and websites. Start Download (Direct Link) Free Download Object2VR 3.1.10 Studio / Unbranded Full Version
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